Until now publishers needed to have game codes for their offers to go live on Woovit. Marketing shouldn’t start when the game is published to the platform. We’re proud to be your partner for your game’s complete life cycle. Introducing Interest Lists (and a couple of other positive tweaks.)
With a manual review campaign you can now choose whether your game is already released or coming soon. If you set it to coming soon, you then get to set a release date which will be shown to creators.
That leads into the next big change, which is that you can now create a manual review campaign without any codes attached to it. This means you can start gathering interest well before you’ve got codes available. Whitelist invites and sending offers still work with these campaigns, so you can reach out to your favourite creators right away.
General Campaign QoL Improvements
For manual review campaigns, you can now access your requests directly from the campaign itself. We’ve also added counters in the selection screen so you can see at a glance how many requests there are for your games.
You can also now add codes directly from your campaign page. This makes it easier than ever to manage your game’s stock of keys on Woovit.
Lastly, we’ve tweaked campaign creation to make it flow better. We’ve moved a few things around and gave whitelists, contact info, and notifications their own steps.
This will make your Woovit campaign experience more comprehensive and enjoyable. What do you want next? Let us know.