Continuing our series of FAQ and How-To articles, we’re going to go over how to deliver videos for game campaigns on Woovit. If there are still unanswered questions about this topic or you’d like to suggest topics to be covered please reach out to us at [email protected].
Continuing our series of FAQ and How-To articles, we’re going to go over all the campaign qualifications you’ll encounter on Woovit. We’ve received a number of questions to [email protected] about them and we’d like to post a reference for everybody. Continue reading “Woovit Qualifications & Filters”
We’re going to be posting a series of FAQ and How-To articles here on the blog to help clarify some of the common questions that we’ve been receiving to our email inbox. Starting today we’d like to address a few common questions that come up about Woovit Game Campaigns. Continue reading “Woovit Game Campaigns”
Woovit was slammed today from fraudulent signups. A bot farm in one country apparently got some time off from mucking around in elections and wanted to play games. Putting geolocation restrictions wasn’t enough to stop it. For a while, it was over one a second, putting quite a strain on our resources. All this to try to get a key from the one offer that had no requirements — even though that offer manually reviewed all requests! Some of these “creators” then abused our email and online help system. It has led us to re-examine some of our assumptions and workflow to still provide good human service on top of our automation. Continue reading “New Creator Minimums or “Новые требования к создателям””
Publishers now have a choice of methods of code distribution: Automated (the way we’ve always done it at Woovit) or Manual Review. Publishers make this choice on the second screen of campaign creation. Continue reading “Introducing Campaigns with Manual Review”
Here at Woovit we appreciate our creators and want to shine the spotlight on as many of them as we can. We’ve been doing this for a while in our weekly newsletter, calling out two videos a week of standout and upcoming creators. Now that we have a blog, we want to continue this by posting frequent creator interviews.
We’ll use this opportunity to help you get to know a bit about them, what their creator journey has been like, their thoughts on Woovit and any advice they might have for others. Up first we have a Mixer streamer who goes by the handle, PieRatKing. Continue reading “Creator Interview – PieRatKing”
This past weekend developers, content creators and fans came from all over the world to San Antonio for the first PAX of the year. As the main consumer facing gaming show in the central US, Woovit was there checking out what exhibitors had to offer and chatting it up with attending creators. Continue reading “PAX South 2018 Impressions”
When a publisher uploads a new campaign to Woovit, they’re given the option of searching Steam to pre-populate game information. This previously included title, description, and cover image. Now our default upload will upload all of the assets from Steam. You have the option of deleting any while drafting the campaign, or adding additional assets not on Steam. See for example, our latest campaign for Nantucket: Continue reading “Improved Campaign Creation for Publishers – Steam Asset Uploads & Misc”