Manual Review for Publishers is Now a Premium Function

Woovit started off as a completely automated code distribution platform. We believed then and now, this is the best way to serve the interests of creators. It is best for publishers as well, but was a new way of doing business, which understandably generates caution. Some publishers requested the ability to review code requests, like they do offline or on another service.

We believed this would increase the number and diversity of offerings on Woovit, and it did. But it came at the cost of our core vision of automation which we want to get back to. We believed the requests they received, being already filtered from authenticated creators ultimately bound to deliver codes, could still work. It turns out many publishers choosing manual review were not taking any action on creator key requests. We think more skin of their game would help.

If publishers are not responsive to requests, creators will start making as many requests as they can since they’re not sure what they’ll get. Genuine requests are left hanging and no one wins.

So we’re making the capacity to manually review requests a part of our premium publisher tier, effective immediately. A publisher who has a credit card getting charged each month is more likely to pay attention to the requests. We are also considering implementing a time limit for premium publishers to respond to the requests that are made.

Existing campaigns on the free tier structured with manual review will have until October 15th to accept or reject requests. Requests not acted on will be rejected. They will remain live and grandfathered in under the free publisher tier.

 

 

New and Improved Woovit Premium

Today we’re introducing a major change to Woovit, featured posts.

The unfiltered, default view for a creator will be to see Featured Offers first. These come from publishers who have upgraded to our premium tier ($199/mo.) They may choose one campaign to feature at any given time. They are designated with the yellow-orange outline.

After that those offers, creators will see orders sorted by popularity, instead of recency.

The new view will look something like this:

New September 2018 Offer Layout

Woovit wants to have an open and automated system of getting as many games into the hands of as many creators as possible. We’re delighted how many small offers are coming on the platform.

A few problems have emerged with this.

First is that the quality level on Woovit varies widely. To be charitable, more widely than we anticipated, but hey, your crap might be someone else’s gold.  We want to avoid judgments about what should go on top, but popularity is a good filter so creators are more likely to see good games.

Even if the game is good, is the publisher engaged with the community? By giving priority to one campaign from a publisher who has chosen to pay Woovit, it is a further sign of not just quality from the publisher (they’ve got some money to support the game) but also engagement (they’ve got skin in the game, a sign they’ll build relationships with creators.)

Woovit will be building out many premium features for publishers as we grow. But to grow, we also need to keep the (servers’) lights on. The price of $199/mo is a fraction of the cost a publisher would spend to reach creators through other means and shows they are serious.

Publishers don’t have to pay — but they will have to do more marketing instead of relying on Woovit to market for them, or just enjoying being at the top of the list for a few days. We are happy to retweet/socialize anything a publisher does to promote their Woovit campaign.

We are confident this change will serve the needs of all the stakeholders in Woovit, and look forward to your feedback.

There is another major change we will be shipping shortly that should also improve everyone’s experience and we’ll be announcing that soon.

Creator Spotlight – JadedzUzi

Today’s Creator Spotlight is with JadedzUzi, a Twitch affiliate variety streamer based in the Windy City with an affinity for shooters, especially survival and horror games. She always brings the heat with great vibes and a positive attitude, which is what the internet needs more of! You can Follow her stream here, or on Twitter here Continue reading “Creator Spotlight – JadedzUzi”

Developer Q&A – Mike Coeck, CEO of Cybernetic Walrus, on Antigraviator

Our latest developer Q&A is with Mike Coeck, CEO of Cybernetic Walrus, the creative masterminds behind the beautiful, sleek new take on the anti-gravity racing genre. Launching soon on June 6, 2018, the award-winning game features breakneck races in a futuristic setting – you’ll be blown away by the polish and how it pushes the boundaries in Unity development. Check out the Steam page, and qualifying creators can grab a key over on Woovit ahead of the launch! And without further ado…

Continue reading “Developer Q&A – Mike Coeck, CEO of Cybernetic Walrus, on Antigraviator”

Creator Spotlight – Rizorty

Today’s Creator Spotlight is with Twitch streamer Rizorty, who hails from the Midwest US of A and tends to favor strategy and simulation games. We love the quality production, commentary and wit, not to mention his sharp attire to match! You can Follow his stream here, or on Twitter here. But first, read on to hear more from this PhD turned streamer!

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Developer Q&A – Coronado Games’ David Murent on Starship Corporation

We interview David Murent, lead developer at Coronado Games, the studio behind the recently launched Starship Corporation from publisher Iceberg Interactive. Starship Corporation is a sci-fi simulation game in which players must design, assemble, and test spaceships, all in a bid to build a supreme Galactic Mega-Corporation. Now available on Steam with both Sandbox and Campaign modes, Starship Corporation launched on May 3rd and can be found on Woovit for qualifying content creators!

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Steam’s New Privacy Policy & Woovit Qualifications

A large number of campaigns on Woovit require creators to have linked their Steam accounts. There are two main reasons for this:

1. Prevent someone from taking a code to a game they already own

2. See the number of hours played of a game on Steam. This is usually done on Woovit to see if the player should be given downloadable content for that game.

Continue reading “Steam’s New Privacy Policy & Woovit Qualifications”

How to Deliver Videos & Streams on Woovit

Continuing our series of FAQ and How-To articles, we’re going to go over how to deliver videos for game campaigns on Woovit. If there are still unanswered questions about this topic or you’d like to suggest topics to be covered please reach out to us at [email protected].

Continue reading “How to Deliver Videos & Streams on Woovit”